Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 25, 2012, 08:47 AM // 08:47   #41
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Advertisement

Disable Ads
Default

Reverting IoP( or anything) isn't a bad idea in fact, since it's still contributing to change the metagame.. The problem is that it should have been done on a much bigger picture, with much more skills.

Changing 3 skills won't do a lot and looks more like a nerf than anything else actually... Most of those would make sense on a large scale , but it just look like someone said " that build is getting boring/too OP let's nerf it " ..

I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.

My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...
Missing HB is offline   Reply With Quote
Old Mar 25, 2012, 09:45 AM // 09:45   #42
Forge Runner
 
HigherMinion's Avatar
 
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
Default

Quote:
Originally Posted by Swingline View Post
Stone Sheath I get but the rest is worthless.

The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.
Much the opposite, actually. Think Microsoft. This was a pretty quick fix. 15e IoP was bad for what it does now.
HigherMinion is offline   Reply With Quote
Old Mar 25, 2012, 10:09 AM // 10:09   #43
Wilds Pathfinder
 
Elnino's Avatar
 
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
Default

Quote:
Originally Posted by Missing HB View Post
I'm remembering a guild called [GENI] a few years ago that were running palm strike sins with roj heroes and still managed to get to top100, the build was nerfed a few days after...The same goes with BackBreaker that wasn't nerfed in HA/HB but did get nerfed because 1 guild ran it in GvG.

My point is that those updates are cool because they contribute to change the metagame, but it's not well done and looks more like biaised suggestions from a few players...
Would like to see some sources here. If I remember correctly, the nerfing of the build GENI ran (it's the DKKL 3 roj hero build right?) coincided with the removal of heroes from PvP. It's was more than just that guild.

Backbreaker getting kicked out of sins () was due to rampant abuse in HA. I can't remember any guild running a backbreaker build having any real success in GvG.

Those nerfs and the nerf to Illusion mesmers were definitely warranted. GvG has been a lot more fun since dervs were put in their place (and actually having some decent fluxes for a change) and these leftovers being dealt with can only improve the state of GvG.

On another note, when should we expect a nerf to shockwave? Seriously...
Elnino is offline   Reply With Quote
Old Mar 25, 2012, 02:17 PM // 14:17   #44
Krytan Explorer
 
Join Date: Feb 2011
Guild: Girl
Profession: E/
Default

Quote:
Originally Posted by Elnino View Post
On another note, when should we expect a nerf to shockwave? Seriously...
Is Shockwave used and abused in GvG like it is in RA? Because that'll probably be the only factor that will lead to a nerf.
DiogoSilva is offline   Reply With Quote
Old Mar 25, 2012, 07:55 PM // 19:55   #45
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

It's not.

1234
__________________

Interested in GvG? Want to watch some high-level PvP? Check out some streams and recordings!
lemming is offline   Reply With Quote
Old Mar 25, 2012, 09:30 PM // 21:30   #46
Avatar of Gwen
 
Mercury Angel's Avatar
 
Join Date: Apr 2005
Location: Wandering my own road.
Default

I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.
__________________
http://en.wikipedia.org/wiki/List_of...uting_projects
Donate idle computer time.
Mercury Angel is offline   Reply With Quote
Old Mar 26, 2012, 07:11 AM // 07:11   #47
Desert Nomad
 
Join Date: Mar 2010
Guild: Anna
Profession: A/
Default

Quote:
Originally Posted by DiogoSilva View Post
Is Shockwave used and abused in GvG like it is in RA? Because that'll probably be the only factor that will lead to a nerf.
I'm actually wondering how Test Krewe team is working... it would be nice to have some explainations about it, maybe it would help players to understand those updates..

On theory, as the game is called Guild Wars, it should consist of PvE and GvG players, and all should discuss together to find the best updates. I just hope it's not 2 guys that give their ideas according to what they lost to...
Missing HB is offline   Reply With Quote
Old Mar 26, 2012, 09:42 AM // 09:42   #48
Grotto Attendant
 
superraptors's Avatar
 
Join Date: Dec 2008
Profession: W/
Default

Quote:
Originally Posted by Mercury Angel View Post
I don't get the Healing Breeze nerf. Not that Healing Breeze itself matters, just that it seems more like the fundamental issue is the energy engine that powers it. Energy engines are introduced to the game, abused, removed from play, more are introduced/reintroduced, abused, removed from play... Why try to keep them in the game if they're really unwanted? It seems easier not to have them at all than to try to remove every decent outlet that arises after the older ones are nerfed.
too spammable on an /mo splitter is the reason why it was slightly nerfed, it shouldn't be able to be reapplied 2 seconds after it has been stripped.

time for people to use shit more smartly instead of button mashing.
superraptors is offline   Reply With Quote
Old Mar 26, 2012, 10:12 AM // 10:12   #49
Desert Nomad
 
Join Date: Jan 2011
Default

The healing breeze thing I have no problem with at all, unlike many others here I believe it's a powerful skill, especially at mid-high attributes. (7 points healing prayers = 210 heal with no duration boost and 250 with +20%, for 10e, at 7 points!) But after the duration boost there was really no good reason why it should be as low cooldown as it was. Even 7, 8 or 12 sec would be fair.

IMO, the reason they didn't nerf it more is that they didn't want the extra work a PVE/PVP split would recuire ;p

Last edited by Gabs88; Mar 26, 2012 at 10:15 AM // 10:15..
Gabs88 is offline   Reply With Quote
Old Mar 26, 2012, 08:34 PM // 20:34   #50
Forge Runner
 
Swingline's Avatar
 
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
Default

Quote:
Originally Posted by HigherMinion View Post
Much the opposite, actually. Think Microsoft. This was a pretty quick fix. 15e IoP was bad for what it does now.
What I meant was the change to 15e, then they had to fix their mistake so a skill wouldn't become completely useless. With little resources you think they would try to avoid updates that end up being changed back. Same thing happened with the hero AI update.
Swingline is offline   Reply With Quote
Old Mar 26, 2012, 08:57 PM // 20:57   #51
Desert Nomad
 
Join Date: Jan 2011
Default

Quote:
Originally Posted by Swingline View Post
What I meant was the change to 15e, then they had to fix their mistake so a skill wouldn't become completely useless. With little resources you think they would try to avoid updates that end up being changed back. Same thing happened with the hero AI update.
Nah, that was something they broke unintentionally. Thread about it on bugs forum
Gabs88 is offline   Reply With Quote
Old Apr 08, 2012, 05:56 AM // 05:56   #52
Frost Gate Guardian
 
ManMadeGod's Avatar
 
Join Date: Dec 2005
Default

Shockwave stoning spamming is trashing arena still.
Every game has 3~4 earth eles.
ManMadeGod is offline   Reply With Quote
Old Apr 23, 2012, 07:56 PM // 19:56   #53
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by ManMadeGod View Post
Shockwave stoning spamming is trashing arena still.
Every game has 3~4 earth eles.
Balanced Stance and like a rolling stone inscription say hi.

I agree with the IoP nerf, that spell was too powerful, actually better for damage than glimmering mark.

Last edited by bhavv; Apr 23, 2012 at 07:59 PM // 19:59..
bhavv is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:04 PM // 17:04.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("